Kirby Star-Crossed World Review – Forgotten Land Gets Bigger, Only Slightly Better

Kirby and the Forgotten Land + Star Crossed World occupies a strange space in the spate of Switch 2 upgrades. Its upgrades to the original game are relatively modest, offering small performance improvements to a game that already ran well in the first place. But its new content is among the most expansive, consisting of a new mini-campaign that threads itself through original stages and culminates in even tougher challenges than in the main game. It doesn’t revitalize the experience in the same way that the Zelda: Breath of the Wild and Tears of the Kingdom upgrades do on Switch 2. Instead, it adds even more of what made the original so great.

When you start up your existing save in Star-Crossed World, you’ll be greeted by a new island centered on an ominous dark heart, the Fallen Star Volcano. Helpless Starry creatures have been scattered throughout the world, and at the same time, star crystals have fallen that transformed stages and enemies, so being the helpful demigod that he is, Kirby volunteers to rescue the Starries.

Functionally, this means revisiting stages from the original Forgotten Land that have been given new crystalized variants. Those alternative stages coexist along the originals, so they can be selected separately. There are usually two crystal stages per world, making this new campaign about one-third the size of the original campaign. And while pieces of the stages will be recognizable, they mostly feel extremely different. You access new parts of stages by activating crystal touchpoints, which make new crystalline paths to follow.

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